Maine College of Art & Design
BFA Graphic Design
Degree Projects 2025

&
Graphic
Design


Savor

Gillian Arden


Savor is an exploration of the visual deconstruction of food and its relation to domesticity. The tension between sustenance and performance, mess and ritual. My thesis project explores the intertwined rituals of food and domesticity through acts of deconstruction—physical, and emotional. Drawing from personal memory, tradition, and poetry, I examine how the kitchen acts as both a place of nourishment and a stage for performance, repetition, and control.



Natural Affinity

Zach Liljeholm


NATURAL AFFINITY is an exhibition and live music performance which took place at SPACE Gallery on April 8th, 2025, 6:30-9pm. This show explores the impact of empathy on environmental conservation, advocating for a more intimate relationship to nature as antithesis to the emotional weight of the climate crisis. The open call exhibition features work from Michelle Bechtel, Evelyn Eirinn, Miryam Keller, Calvin Kestner, Alyssa Letendre, Abbey Mills, Nick Myers, Caitlin Perrigo, Wills Phillips, and Isaac Stern, curated around the theme of “Empathy with Nature”. These artworks are accompanied by a music performance by DJ Ben Spalding.

The goal of this body of work is to move the audience's relationship to environmental activism from one of guilt and obligation, to one of protective passion. I challenge the audience to investigate their preconceived understanding of the natural world, and the multitude of the ways they communicate and interact with the environments they inhabit in their everyday life."


Zach Liljeholm website




 


Butterflies and Rosemary

Samuel Buchek


My maternal grandmother passed away when I was 4. I have a single memory of her, where I’m sitting at her kitchen table eating pasta with oil and garlic. After she passed, my mother took over one of her central roles in the family: cooking. She was now the one who had to prepare all the dishes my family enjoyed during assorted holidays.

My grandmother left behind a collection of recipe cards, containing dozens upon dozens of recipes that she had made or collected over her life. It’s through these cards that my grandmother’s memory lives on. After being asked by different relatives if they could get certain recipes, my mother made the decision to put together a recipe book containing scans of all the cards. She made multiple copies, ensuring that my brother and I would both have one. When I thought about these recipes and about that sole memory I have of her, I realized that the majority of my memories involve food. From eating passatelli at Easter to eating simple tomato sandwiches on my back patio, my memories revolve around food. With this realization, and my continual desire to honor my grandmother and make up for the time we never had, my thesis began with the idea of remaking the recipe book I was given. I wanted to take something practical and use my bookmaking skills to create something beautiful, a recipe book that my grandmother’s memory deserves. My thesis expanded to me giving my memories physical form, focusing on the positive experiences food has given me over the years. From the act of making pasta from scratch, to the process of getting pizza with my family, I want to share these memories with those around me.

Samuel Buchek website




Spectra


Xander Munc


SPECTRA is an interactive installation that delves into the natural beauty of the physics of light and sound. It presents the world of waves through every facet of my creative process. This exhibition explores how scientific concepts can be communicated visually by combining objective, empirical data with information design thinking, while celebrating the mathematical elegance that links us to the quantum world of these systems.

The work culminated as a series of posters, 2D and 3D animation, book covers, interactive webpages, and sculpture, allowing me to explore my range of creation capable of sharing a single vast topic. From creating hybrid map/graph data visualizations, to my own equations which represent musical intervals as mathematical sculptures, this work aims to guide the viewer through the world of waves that surrounds them and connect them to the processes that shape the spectrums of our universe.

The work for Spectra was made using Illustrator, Photoshop, After Effects, Figma, Maya, Bifrost, Processing, p5.js, HTML, CSS, JavaScript, Python, and R.


Spectra: 2025 BFA Thesis Website


 



Cultivation

Sarah Goodsell


With isolation being a defining factor of our past decade due to the COVID-19 Pandemic, I find a lot of people in modern day, especially people in Gen Z, struggling to make connections and join communities due to the pandemic's impact on their developing years and social skills. It is my hope that through my work I can make the process of connecting easier. Community is becoming an increasingly important concept that has been neglected in recent years. It is quickly becoming a necessity for people who are unable to advocate for themselves and have their concerns heard by people in power. For these demographics, community acts as a unifier for underrepresented voices as well as a support system for people in need. Through my projects, I aim to address a general and easily digestible idea of an overarching idea of community for viewers, assisting in recognizing safe spaces to join and the importance of both the individual and the whole of a community. My work will visually provide a comfortable style through illustration and design, while drawing inspiration from naturally created communities found in nature. Additionally, I would like to address and hopefully help resolve challenges that come along with social connections, specifically mental barriers and doubts, initiating conversations, and planning small social events. I hope that my work will encourage and guide others to connect with new people and form lasting, mutually beneficial relationships.



Press Start

Olivia Brown


Nintendo was one of my earliest passions and fascinations; its user experience captivates audiences instantly. Though my interest began as a young child provoked by the charm of holding a tiny new world in my hands, it has continued to flourish even now as an adult. That’s an impressively large amount of time it has kept mine and my generation's interest. So my thesis focuses on how Nintendo has evolved from the first Nintendo handheld console to the most recent. Nintendo’s history dates back to 1889, first starting with playing cards, that is over a century ago! Though their past is long and intense, my thesis aims to showcase their more recent history, to provide nostalgia and context for my generation’s continuous obsession with these handheld video games. My work will take you through my creation of a Nintendo handheld evolution book, poster, and motion graphic, and a complete user interface design for an original game, showing how Nintendo’s earlier handheld games have influenced my way of game designing. Let’s explore this game console and interface history together, all you have to do is Press Start to begin! 
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Sketchbooks 

Morgan Clinard


My thesis explores the artistic process that having a sketchbook encourages by being a place for ideas to be born, tested, and iterated on. Sketchbooks offer a raw and honest approach to creation, one that often stays private, but holds deep value. There are no rules with creativity, and sketchbooks remind us of that. These books document the fluidity of thought, the beauty of mistakes, quiet creativity, and the testing of pens. Through this practice, I aim to celebrate the process just as much as the final products it produces.

Four friends, four sketchbooks I designed and handcrafted for individuals who have different art processes. Aiming to capture and understand the different ways they approached their work and what a blank book could bring to them, I asked them to give the sketchbook back to me after a month.

Morgan Clinard Portfolio Website



Fulfillment

Adam Kahlke


Approaching graduation, there are many fears I find facing me — between the anxieties of an unknown future, unplanned and unpredictable chains of choices and consequences, and a large departure from the norm I’ve known for too long, whether that be the steady and consistent schooling I’ve had, or transitioning to a larger job in my field.

In addressing these fears, I’m hoping to satirize them in a physical and engaging way that not only invites participation, but provides a form of fun and enjoyment — “taking the edge off”. For those reasons, I’ve chosen to make a satirical board-game focused on the concept of searching for fulfillment, finding success in a dramatized “dog eat dog” world.

My game features several challenges for players to fulfill, from amassing money, planning out your investments, and achieving fulfillment, all with a touch of rivalry through light player versus player “war” mechanics ranging from light theft, to the fall of technology.
 

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Graphic Design Program
Maine College of Art & Design
522 Congress Street, Fl 3
Portland, Maine

@mecagd




BFA Class of 2025
Gillian Arden
Olivia Brown
Samuel Buchek
Morgan Clinard
Sarah Goodsell
Adam Kahkle
Zach Liljeholm
Xander Munc
Program Faculty
Peter Alfano
Jan Fairbairn
Dylan Hausthor
Amy Parker
Mary-Jo Valentino