Sandbox
Daniel Watts
For my thesis I wanted to fully dive into a project that tested my abilities as a designer, thus leading me to creating a magazine on video games that I have called Sandbox. This magazine is a way to mix both my love for video games and my desire to experiment more with longform type and organization. Within this magazine, I have conceptualized four issues, only one being the one I fully developed and perfect bound, that focus on different aspects of games and game development. I want to highlight games and game development because the time and effort put into them is often overlooked, and not appreciated as an art by the average person. My first issue of Sandbox called The Ones and Zeroes issue features two interviews from video game designers here at MECA&D, features on the top games of 2025 with small facts about the development process, and a section dedicated to art made for and about video games from students at MECA&D.